A lot of things have been happening behind the scenes here. There’s still some things I can’t talk about quite yet, but know that we’re securing a future for Catadel! Securing funding and help takes quite a long time — and there are lawyers involved and lots of papers … it’s complicated :X
In the meantime, here’s what we’ve been working on for the game:
New Boar Model
The boars you fight finally have a custom model! and sound! Thank you Mindy and David!
Soon you’ll be able to create your own cats. We separated the eye and mouth textures so you can now choose both an eye type and a mouth type. We added more mouth and eye options too … O_O!
Each cat will now come with their own set of traits. You’ll be able to select your own traits in the cat customizer for personalized cats. The traits affect everything from how the cats interact with each other to their sleep location preferences!
I’m still working on getting the Closed Alpha up and running. It was put on the back burner as we did redesigns of the core gameplay, and as I had to deal with the business side of making a game. Expect more details in the next month or so. Apologies for the delay! And thanks for your patience!
P.S. If you notice some differences in the screenshots between this and the last update, it’s because we switched over to Unity’s Lightweight Render Pipeline and the change was not an exact one. But it does get us higher frame rates on most computers, so hopefully you’ll see better performance the next time you try the game!